Support
Contact us
Found a bug or have a question? Write to us and we'll get back to you. Please tell us your device model and the game version (shown at the bottom left of SETTINGS, e.g. "Version 1.0.0").
riftboundstudio@gmail.comFrequently asked questions
How do I shoot?
Put your finger on the ball and swipe toward the goal. The ball flies to where you lift your finger. Draw a curve to bend the ball, swipe fast for a harder shot, and swipe dead straight at full speed for a knuckleball. You can replay the tutorial any time: SETTINGS → GAME → TRAINING.
The first launch takes a long time
Right after installing, the game prepares its graphics for your device once. On older iPhones this can take up to about 25 seconds on the loading screen. Later launches take only a few seconds.
There is no sound on my iPhone
Like most games, RiftKick follows the silent switch on the side of your iPhone. Turn silent mode off and turn the volume up. You can also check the volumes in SETTINGS → AUDIO.
How do I change the language?
On the main menu, tap the gear (SETTINGS) → GAME → LANGUAGE and pick a language. AUTO uses your phone's language.
The game feels slow or my phone gets warm
Open SETTINGS → GRAPHICS and set QUALITY to MEDIUM or LOW. This lowers the 3D detail; the menus and text stay sharp.
Where is my progress saved? Can I move it to a new phone?
Your progress is saved only on your device – there is no account. If you uninstall the game, the progress is deleted. When you move to a new phone with your device's own backup (iCloud / computer backup on iPhone, Google backup on Android), the game's save can come along with it.
Do I need the internet?
No. RiftKick plays completely offline. Sharing a challenge or gift code opens the app you choose (for example WhatsApp).
Can I buy coins or gems?
No. Coins and gems are earned by playing: levels, goals, daily missions, achievements, login rewards and the season pass.
Credits
Music: "Funky Chunk" – Kevin MacLeod (incompetech.com), licensed under Creative Commons Attribution 4.0.
Sounds: Kenney, the Freesound community and BigSoundBank (CC0).
Font: Nunito (SIL Open Font License 1.1).